Early-Access Development (2024-Present)

THE AMERICAN WAR

A first-person shooter taking place during the Vietnam conflict told through the dubious recollection of a PTSD afflicted veteran being interviewed.

Watch the trailer filmed and edited by me —->

CHAPTERS

THE MAIN MENU.

The American War menu is inspired by classic shooters such as ‘Medal of Honor’ Allied assault in which all of the areas of the main menu are located around a room the player can jump between while the mission select has multi layered sections to navigate through.

Initial Designs and Wireframes

The design is inspired by classic war shooters like Medal of Honor and Call of Duty, resulting in a 2D/3D user interface that is both practical and enhances the game's story.

[Designed in Figma]

DEVELOPING Menu ELEMENTS

All parts of the main menu were inspired by the main character’s story, using the veteran apartment setting and its objects.

[Built in Unity]

CREATING a 2D/3d Menu.

The main menu is set in the main character's modern-day apartment, where the interviewer discusses his past. I used store assets and a camera animator to highlight different areas of the 2D UI.

ICONS.

HUD DESIGN.

ON Screen.

The player interface maintains a classic war shooter look with a consistent on-screen design that highlights the artistic style of the main menu and story. All icons and symbols are hand-drawn by me to represent game elements and assets.

Wireframing

The main goal of updating the American War UI was to ensure it scales to different screen sizes while keeping the character sketches large and clear.

[Designed in Figma]

MENUS.

Next
Next

VIRTUALSPEECH - UX/UI DESIGN